Animator and Technical Animator:
Rigging, skinning, and animating new enemy and boss characters
Expanding movesets for existing player and enemy characters
🏆Best AR/VR Game of @ The Game Awards 2024
Technical Animator:
Animation tools and optical mocap retargeting tools for Maya using PyMEL and QT
Character body rigs, face rigs, LODs, and implementation for several NPCs
Cinematic and character bug troubleshooting and solutions
Unity cloth simulation for NPCs and player
Cape rigs for combat cape and glide cape used in first-person
Cape glide poses for first-person blendtree
Technical Animator:
Optimize NPCs and first-person player while maintaining quality, using two-joint-max skinning and reduced joint count
Retarget and implement NPC character animations
Cloth no-clip cleanup animation for several characters
Cinematic and character bug troubleshooting and solutions
Rigger:
Rigs for player and boss characters
Enemy gib creation
3D animation blocking to be used by the 2D cinematic trailer animator
Animator, Rigger, Producer:
Spine rigs and animation for player, enemy, and environment props
Cross-discipline communication and planning